Category: Counter Strike : Global Offensive

Welcome to Counter Strike: Global Offensive tournament hosted by Outlaw. This is a 5v5 tournament. We will play knockout style. So if you lose your out. we will play best of 3 matches. So you always play at least 2 matches. This tournament will only for full teams. So select your 5 players and DM @Outlaw for the password. Without the password you wont be able to submit a team.

Rules

1. Please be respectful to your host and other participants. If any malicious behavior is reported, you will be removed from the tournament and community.
– 2. Please be on time for your registration and for the actual tournament. You (and your team) will be disqualified on no-show.
– 3. You and all of your teammates must be registered to qualify for the event.
– 4. You can play in this tournament only if your registered and in-game names match, otherwise you will be disqualified.

– – Team Rules:
– 1. A team must have 5 players, and can optionally have 1 substitute.
– 2. Players can only play with 1 team. Make sure you picked the right people before you register.
– 3. All players of your team must be in the community with minimally the member role before registration.

Release Notes for 4/16/2020
click link to see original post.

2020.04.16 –

[ GAMEPLAY ]
– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
– Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

[ UI ]
– Added ability to see crosshairs of observed players
– Added ability to copy crosshairs of other players (through the scoreboard).
– Added ability to listen to music kit MVP anthem when inspecting music kits.

[ MUSIC ]
– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
— Austin Wintory, Bachram
— Daniel Sadowski, Eye of the Dragon
— Dren, Gunman Taco Truck
— Matt Levine, Drifter
— Sam Marshall, Bodacious
— Tim Huling, Neo Noir
— Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[ MISC ]
– Fixed agents sometimes not holding weapons on the end of match screens
– Fixed agents in Perfect World version sometimes vocalizing English radio commands
– The Events tab of the Watch menu will now also present online competitions

[ MAPS ]
– Anubis
— Fixed the prop draw distance at canal in front of A
— Increased the bomb explosion radius from 400 to 450
— Improved readability at A main and middle
— Several clipping fixes
— Fixed some missing prop faces
— Improved navigation so bots now know how to drop down areas
— Moved the spawn icons on the radar to the right coordinates
— Fixed nav file issue

– Chlorine
— Visual rework of base textures to help visibility
— Made B bombsite lights brighter
— Removed floating displacement near CT spawn

– Jungle
— Added more loot crates in few regions of a map
— Fixed some community bug reports (including flying ladder)
— Updated minimap tablet texture
— Added one extra house near Radio Tower region
— Reworked wooden fences prop (removed holes)
— Fixed collision mesh of solar battery model

– Vertigo
— Brightened i-beam textures
— Replaced wooden fence on A site with metal version, decreasing wallbang damage
— Bombsite B:
— Lowered height of site by 32 units
— Tightened exit from T stairs
— Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
— Flipped railings on stairs to site, to allow jump up from sandbag position
— Reworked site layout and cover
— Moved connector from B halls that went under mid, to further towards T spawn
— Enabled B site in Wingman mode
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

– Train
— Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
— Fixed not being able to walk off top of ladder on oil train, B site
— Brightened scaffolding by oil train
— New collision model on dumpsters found around the map
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena